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Patrik Andersson


Game Jam Sparkhoppning
Worked with three others over a weekend to produce the gem that is Sparkhoppning I composed the hyped-up music and implemented it with a speed-based music-switching system. In addition to the music, I also put in many of the spot SFX for the obstacles that appear on the track. Game was made over a weekend in Unity. Music was made with Reaper and implemented using FMOD. The video description contains links to both the game executable and the source code on github
nilsjohanpatrik
21 apr.1 min läsning
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