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Game Jam Sparkhoppning

  • nilsjohanpatrik
  • för 3 dagar sedan
  • 1 min läsning

Worked with three others over a weekend to produce the gem that is Sparkhoppning

I composed the hyped-up music and implemented it with a speed-based music-switching system. In addition to the music, I also put in many of the spot SFX for the obstacles that appear on the track. Game was made over a weekend in Unity. Music was made with Reaper and implemented using FMOD.

The video description contains links to both the game executable and the source code on github


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©1997 by Patrik Andersson

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